Archive for May, 2007

Social Gaming pt.1: L’enfer, c’est les autres

“Hell is other people”, wrote Sartre. He missed the rise of electronic entertainment as a social phenomenon by a few years, dying in ’80. Too soon. Still, one wonders what he would’ve thought or said had he lasted a couple more decades and witnessed this age of purples and fora.

The cynical in me thinks he would’ve said exactly the same thing.

There is one nebulous constant in these things we call MMOs, PEGs and MPGs. That is, the ultimate quality of the game – how many imaginary units of pleasure we extract from it when we play it – is directly tied to and controlled, willingly or not, by the other people who also play it. It’s difficult to put a finger on, on one hand because it’s not contemplated at all in the game design, on the other hand because it’s an intangible we’re generally not very comfortable dealing with.

This is the first one in a series of posts that will dive into the murky waters of social gaming. Maybe even come back with a pearl. Read on. Continue reading ‘Social Gaming pt.1: L’enfer, c’est les autres’


A blogger is never late…

… nor is he early. He writes precisely when he means to.

Well, I’ve been playing LOTRO for a while now. Everyone in the world must have posted their impressions, but I thought I’d wait a bit and not rush only to say things I’ll retract or amend later. I know myself, and I know I have a big mouth sometimes.

I’ll just make it short and sweet.

Continue reading ‘A blogger is never late…’