I want a MMO with guilds that mean a damn. Replace ‘guilds’ with corporation, player associations, hunting group… whatever tickles your game bone. I’ll use ‘guilds’.
I explain. Most games I’ve seen treat guilds basically like a larger party, and that’s about it. Your typical game does not contemplate the possibility for guilds to radically alter gameplay itself, neither for that guild, other guilds and your vanilla unguilded player. Your typical game goes by one thing most of the time: guild size. And that’s about it. Guilds are not setup with the power to influence events, do not grant any palpable advantages to its members other than a few cosmetics here and there. No bonuses, no penalties. Nothing that directly affects the game world, player abilities or player performance. Guilds are classically seen and guild mechanics typically coded with only one governing condition; that they are a collection of players under one cosmetic banner and nothing more. In reality, when the player truly meets and intersects with gameplay itself, that player might as well be not guilded. It makes no difference at all. Players do not kill monsters better or faster by being or not being in a guild. Players gain no special abilities by being guilded. In essence, the main problem is that guilds are largely irrelevant to gameplay itself, whereas guilds are one of the most important things, conceptually, for the players themselves. Continue reading ‘Let it mean something’